Air Templar

Not long after the magics of air were first tapped by scholars, others inevitably sought to put them to martial ends. However, those who took to the magics of air did not seek the raw supremacy of fire or spirit, but rather to hone their talents in misdirection and speed. The resulting fusion of these two aesthetics has created the modern air templar: a swordsman who is as unpredictable as he is deadly. The aelin, as a race, have found much to love in the artistic nature of the creed; yet so have the shuddeni, whose infamous taste for deception is fed by the air templar's many talents. Nefortu, as well, have taken strongly to the chaotic undertones of the class, savoring its often frivolous nature.

Blending the magics of flight and illusion with swordsmanship, air templars have broadened these powers to include new and unique effects. These include the absorption of electricity, the ability to evade spells, and the ability to create illusionary clones of themselves. Additionally, they have interwoven the magics of air with archery, allowing for the execution of otherwise impossible shots. Finally, and perhaps most impressively, they have merged the meditative techniques of the ginta into their spellwork, creating forms uniquely their own. Although trained in many weapons, an air templar is most at home with the blade.

As air is a force of chaos, no lawful person may take up the sphere as a profession. Because of their often finicky and playful nature, there is no one deity to whom air templars universally look for patronage. Their tastes are as diverse as those found within the guild, and given their particularly citified nature, often do not overlap with more rugged deities, such as Girikha.

Air Templar Skills
Level 1:Dagger
 Dodge
 Scrolls
 Spear
 Sword
 Wands
 Whip
Level 5:Enhanced Damage
Level 6:Dual Wield
Level 7:Meditation
Level 8:Parry
Level 9:Fast Healing
Level 11:Trip
Level 12:Second Attack
Level 13:Hand to Hand
Level 15:Dive
Level 18:Third Attack
Level 19:Haggle
Level 22:Trance
Level 25:Archery
Level 30:Arc Shot
Level 38:Thunder Strike
Air Templar Spells
Level 2:Armor
Level 3:Fly
Level 4:Detect Invis
Level 6:Lightning Bolt
Level 8:Invisibility
Level 10:Shield
Level 11:Lightning Brand
Level 14:Air Bubble
Level 17:Blur
Level 19:Identify
Level 20:Wind Wall
Level 21:Wind Surge
Level 24:Faerie Fog
Level 25:Teleport
Level 26:Wind Blast
Level 27:Alter Self
Level 28:Reflective Aura
Level 29:Mass Invis
Level 31:Wall of Air
Level 32:Ball Lightning
Level 33:Mirror Image
Level 34:Group Teleport
Level 35:Disjunction
Level 36:Absorb Electricity
Level 38:Screaming Arrow
Level 40:Blink
Air Templar Forms
Level 16:Form of the Zephyr
Level 23:Form of the Cyclone
Level 30:Form of the Phantasm

Avendar content copyright © 2011 the Avendar Development Staff.