Mythical/Magical
| Name | Types | Information |
| aerial servant | - | Aerial servants are magically invisible and flying creatures native to the elemental plane of air, but sometimes summoned to the prime material and controlled by powerful air magicians. |
| clockwork creature | hound, owl | Not technically magical, but rather a work of technology advanced far beyond the norm for Avendar, these beasts were made the Clockworker to serve him. |
| blink dog | - | Magical creature appearing as a dog with yellowish fur, blink dogs have the ability to teleport at will. |
| cockatrice | - | Part snake, part bird, these creatures are rare but rumored to have the power to turn their victims to stone. |
| demon | (various) | Minions of the void, demons are creatures of innate evil. They range in power from the common imps to the greatest and most vile demon lords. Scholars of the void are, with sufficient void mastery and knowledge, able to summon and control certain demons. |
| djinni | - | Powerful magical beings, the djinn rule the elemental plane of air. They can be sometimes found in the prime material in the midst of powerful windstorms. |
| dragon | amber, blue, emerald, flame, forest, aquamarine | Dragons are formidable magical creatures, armed with viscious claws and fangs, armored with thick scales, and capable of breathing flame, acid, or other such destructive things on their victims. |
| drake | granite | The smaller and lesser kin of dragons, drakes are also armed with claws, fangs, and stone-like scales, but have no deadly breath weapons. |
| efreeti | greater, lesser, kiu | A wild sentient spirit of the plane of air. |
| elemental | earth, water, air, fire, lightning, fog, haze, wisp, tide | The easiest of creatures from the elemental planes to summon and control, elementals have a wide variety of shapes, forms, and sizes. |
| fire salamander | - | Creatures native to the plane of fire, fire salamanders are more powerful and difficult to control than a common fire elemental. |
| golem | air, ancient, diamond, earth, fire, flesh, granite, spirit, tin, transmogrification, void, water | Creatures that are constructed of various substances, usually into a humanoid form, and then animated and controlled. The greatest of alchemists are capable of creating various kinds of golems. |
| griffon | - | Befriended by Titans in the earliest days of Avendar, griffons are innately noble and goodly beasts. They have also served humans as mounts. |
| ki-rin | - | Sometimes horned and scaled, these horse-like or ox-like creatures can only dwell in places govered in peace and goodness, and are said to bring good luck. |
| leviathan | - | Gargantuan creatures native to the elemental plane of water, leviathans have been known to find their way over to the prime material through the deepest underwater rifts in Avendar's vast oceans. |
| pegasus | - | Winged horse-like creatures of innate goodness, pegasi can be found near the greatest strongholds of spirit in Avendar. |
| shura | normal, greater | Shura are evil humanoid creatures associated with the blight on plain of Shargob. They infest the regions of the Qilarn wood that border the plain. |
| seraph | (various) | Seraphs are beings of spirit and light that serve the powers of goodness. They vary in strength, and are led by by a convocation of the nine greatest among them. Spirit scholars are, with sufficient mastery of spirit, able to call upon seraphs to avenge their deaths. |
| solar | - | A powerful being of spirit and light that dwells in places where both abound. They are able to generate intense amounts of light and energy. |
| sprite | sea | Sprites are tiny winged humanoids, and are known for their mischevious natures. Each colony of sprites is goverened by a queen. |
| statue | wood, stone, iron | In the tower of Shendaer, the inhabitants are under a terrible curse which has changed them to dangerous statues. Also, enchanters have been able to animate mundane statues which follower the commands of the owner. |
| stirge | - | A stirge is a vampiric bat-like beast with leathery wings and a sharp
probiscis for a mouth. |
| sylph | - | Sylphs are one of the most common inhabitants of the elemental planes of air, and are sometimes commanded to the prime material by air magic. |
| unicorn | - | Horse-like creatures with a single horn, they are said to be attracted to purity. |
| yaril | black | Creatures formed of flopping appendages and jagged teeth, yaril are the products of dark shuddeni magic. They are made to guard the caverns of the shuddeni and attack intruders. |
| yorna | - | This evil and vampiric creature is said to take the form of a beautiful young woman, in order to lure men away from safety and to their deaths. |