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Swordmaster idea
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Roadie



Joined: 07 Jun 2007
Posts: 718
Location: east texas

PostPosted: Sun Mar 14, 2010 3:39 pm    Post subject: Swordmaster idea Reply with quote

So I have been thinking in light of all these changes, why would every swordmaster in the land dual wield swords. Not everyone would have the skill to master the use of dual blades. Not to mention that some would only care to use one blade.

So really what I'm getting at is a skill to augment the abilities of a swordmaster who uses only one blade and perhaps a form similar to crab that requires the use of one sword.

Anyone else's opinion would be welcome seeing as this is really just me spit balling again.
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Silver



Joined: 24 Nov 2006
Posts: 788

PostPosted: Sun Mar 14, 2010 6:05 pm    Post subject: Reply with quote

I wouldn't mind having a few of the forms designed to work better with a single two-handed sword. Like the brute force forms would work better with them. Bear actually already has that, sorta, as it removes parry and offhand parry, effectively removing the use for a second sword if you can get a two handed sword that's powerful enough to make up for the loss of the extra attacks. Dragon too.
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Qwarr



Joined: 18 Nov 2006
Posts: 1504
Location: Minneapolis, MN

PostPosted: Wed Mar 17, 2010 6:29 pm    Post subject: Reply with quote

Swordmasters were meant for dual wielding, that's just how they are and always will be. But.....

In an alternate universe where every Avendar class is uber awesome
I would design two handed sm's something like this -

Add -

5th attack: Despite losing a sword, they are still blademasters and thus
able to strike more often then anyone else with a sword.

Improved parry - Basically offsets the loss of but does NOT replace offhand parry(I know sm's can already parry better with swords, this would would just make them slightly less gimped from offhand loss.)

Form of the Lion (50-100mana?)- Like the lions of the Savannah, the swordmaster leeps forward striking at his enemy with determined fury, dealing a single, potent strike with a chance to cause his/her enemy to flee in terror from combat.

Form of the One Blade (20-40 mana?)(Meh, don't like the name, come up with something different) - Two become one as the swordmaster enters a state of perfect harmony with his single blade, effectively enchanting it with magical qualities by force of will and skill. *This would basically enchant the weapon, giving it some kind of magic attack( not entirely certain which would be feasible, maybe an entirely new damage type?)*


Lose - Obviously anything requiring two hands.
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Silver



Joined: 24 Nov 2006
Posts: 788

PostPosted: Wed Mar 17, 2010 7:39 pm    Post subject: Reply with quote

The one blade, huh? Does it come with bullet time or the ability to turn invis?

Anyway, swordmasters should never deal anything magical under their own will. They are not templar. Otherwise, good ideas.
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Roadie



Joined: 07 Jun 2007
Posts: 718
Location: east texas

PostPosted: Wed Mar 17, 2010 7:44 pm    Post subject: Reply with quote

You know I would also like to see more reason for sm's to use dagger, to me I really think that form of the eagle should require a dual wielded dagger. I mean a quick strike like that with a full sized sword is crazy you would need something small and light , like a dagger.

But meh that's just me.

Fencing: Swordmaster's devoted to the use of a single blade have learned to strike with such precision that the damage caused is comparable to another using two blades.
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SlimIcy



Joined: 14 Jun 2007
Posts: 157
Location: Providence, RI

PostPosted: Wed Mar 17, 2010 8:39 pm    Post subject: Reply with quote

Roadie wrote:


Fencing: Swordmaster's devoted to the use of a single blade have learned to strike with such precision that the damage caused is comparable to another using two blades.


This all just sounds like "how can this be different, but still as close to the same as possible" which is pointless. It's being different just for the sake of something different, not a real, actual idea or good change.
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Roadie



Joined: 07 Jun 2007
Posts: 718
Location: east texas

PostPosted: Thu Mar 18, 2010 3:04 am    Post subject: Reply with quote

I really shouldn't posted that part, I did feel like it was kinda crappy after the fact but I'm lazy. Besides we all know that none of our ideas will ever be implemented into the game.
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Oxelliele



Joined: 17 Nov 2006
Posts: 409

PostPosted: Thu Mar 18, 2010 8:04 am    Post subject: Reply with quote

Roadie wrote:
I really shouldn't posted that part, I did feel like it was kinda crappy after the fact but I'm lazy. Besides we all know that none of our ideas will ever be implemented into the game.


Always amazes me how this is true. It's a friggin text based game. It shouldn't take weeks let alone days to update and change stuff.
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brazen



Joined: 17 Nov 2006
Posts: 592
Location: Houston, TX

PostPosted: Thu Mar 18, 2010 9:18 am    Post subject: Reply with quote

Oxelliele wrote:
Roadie wrote:
I really shouldn't posted that part, I did feel like it was kinda crappy after the fact but I'm lazy. Besides we all know that none of our ideas will ever be implemented into the game.


Always amazes me how this is true. It's a friggin text based game. It shouldn't take weeks let alone days to update and change stuff.


Seriously? You have no idea what you are talking about.
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SsSsSs



Joined: 26 Feb 2008
Posts: 79
Location: Live free or die harder

PostPosted: Thu Mar 18, 2010 1:32 pm    Post subject: Reply with quote

beeches
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Qwarr



Joined: 18 Nov 2006
Posts: 1504
Location: Minneapolis, MN

PostPosted: Thu Mar 18, 2010 4:04 pm    Post subject: Reply with quote

brazen wrote:
Oxelliele wrote:
Roadie wrote:
I really shouldn't posted that part, I did feel like it was kinda crappy after the fact but I'm lazy. Besides we all know that none of our ideas will ever be implemented into the game.


Always amazes me how this is true. It's a friggin text based game. It shouldn't take weeks let alone days to update and change stuff.


Seriously? You have no idea what you are talking about.


C'mon, what are you, some kind of married sissy with kids and a fulltime job and a home to take care of or something? Seriously Brazen, get your sh!t together and stop slacking. Updates now or be branded a slacker.
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neongrey



Joined: 21 Nov 2006
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PostPosted: Thu Mar 18, 2010 4:08 pm    Post subject: Reply with quote

Man, even if he wasn't, these things would still take time.

A monthly dev cycle is fast.
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Morario84



Joined: 18 Nov 2006
Posts: 1047

PostPosted: Thu Mar 18, 2010 4:20 pm    Post subject: Reply with quote

neongrey wrote:
Man, even if he wasn't, these things would still take time.

A monthly dev cycle is fast.


just pretend you're getting paid and do it faster.
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Dan808



Joined: 03 May 2009
Posts: 46

PostPosted: Thu Mar 18, 2010 11:31 pm    Post subject: Reply with quote

I really like the idea of making swordmasters a lot more useful using two-handed weapons. You drop offhand parry to do more damage, it's simple. But there needs to be something that reinforces using a two hand. Instead of forms being added or tweaked which probably takes a lot of time to do just add a skill or update a skill. Now I don't know much about the difference in changing a form versus a skill as far as coding goes but here's my idea.

Meditative strike. Works the same as it currently does while dual wielding but if you wield a two-handed sword it does double the damage. It might already do that if it does damage based on your weapon though. You lose offhand parry and whatever forms require dual wielding (crab only?).

What would also maybe add some flare to meditative strike and totally forgetting what I said above is making it have a small chance to do a follow up strike with your offhand. Just some ideas.
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Prometheus



Joined: 27 Dec 2006
Posts: 327
Location: Under your stairs

PostPosted: Mon Apr 05, 2010 9:41 am    Post subject: Reply with quote

Roadie wrote:
You know I would also like to see more reason for sm's to use dagger, to me I really think that form of the eagle should require a dual wielded dagger. I mean a quick strike like that with a full sized sword is crazy you would need something small and light , like a dagger.


I've also thought about daggers and eagle, but my thoughts ran a little differently: change form of the eagle so that the eagle jab uses the offhand weapon's damage type. In addition, make it so that if a dagger is used in the offhand, the eagle jab has no miss chance (or reduced chance to miss.)

This would allow an sm who has a slash/piercing sword as their FB to deal with no-win situations like a ch'taren ET wielding the flaming javelin of Anirim.
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